Pixels in the Metaverse
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
Look ahead with this glimpse of upcoming SIGGRAPH 2022 exhibits that you’ll get to visit this August in Vancouver.
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
SIGGRAPH lead is a new program making its inaugural debut at SIGGRAPH 2022. Learn more about what to expect from the program.
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
Spend your day walking through a neuron. Learn more about ARTECHOUSE’s “Life of a Neuron” exhibit, and become immersed in the mystery of the human brain.
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.