Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
Ready to meet another SIGGRAPH 2019 Juror? Find out more about Javier Molina, who helped select the 2019 Technical Papers.
SIGGRAPH is honored to have MIT Media Lab Director (and TED speaker) Joichi “Joi” Ito as our SIGGRAPH 2015 keynote speaker. Mirroring the 2015 theme of “Xroads of Discovery,” Mr. Ito’s body of work and experience spans the science, academic … Continued