At SIGGRAPH 2025, a NASA team demonstrated their process for creating large-scale data-driven media that engages with a diverse audience.
ACM SIGGRAPH Blog
Category
Production
When the Future Performs Live: Real-Time Live! Cutting-Edge Demos at SIGGRAPH 2025
13 August 2025 • by SIGGRAPH ConferencesInteractive Techniques, Production, Real-Time
SIGGRAPH 2025’s Real-Time Live! returned to Vancouver with a sold-out crowd and a worldwide virtual audience, delivering 12 cutting-edge live demos that pushed the limits of interactive, high-performance graphics.
Harnessing Numeric Power for Cinematic Magic
8 August 2025 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
The Wētā FX team is soaring to new heights with James Gunn’s “Superman”. We caught up with Guy Williams, who captained the film’s VFX team.
Bringing Ambitious Ideas to Life in a Post-Apocalyptic World
10 July 2025 • by SIGGRAPH ConferencesConferences, Production
Following a captivating season two of “The Last of Us”, the DNEG VFX team is heading to SIGGRAPH 2025 to share a behind-the-scenes look at visual effects work that brought this episodic masterpiece to life.
From Concept to Production — ‘The Last of Us’ Season 2: The Horde
13 June 2025 • by SIGGRAPH ConferencesConferences, Production
Nick Epstein, VFX supervisor at Wētā FX, discusses how the stunning visuals of the show came to be ahead of the SIGGRAPH 2025 Production Session “Wētā FX Presents: ‘The Last of Us’ Season 2: The Horde”.
Bringing Music to Life in a Highly Stylized Animated Film
15 May 2025 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
We connected with Wētā FX Visual Effects Supervisor Keith Mille, to learn more about this collaborative creative process that led to an Academy Award®-winning animated film.
SIGGRAPH Spotlight: Episode 87 – Convergence of Art, Technology, and Nature: Part 2
19 March 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau to explore the evolving intersection of art, technology, and nature — from algorithmic and generative art to interactive systems and AI.
SIGGRAPH Spotlight: Episode 86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
26 February 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
Join SIGGRAPH Spotlight as past, present, and future Computer Animation Festival chairs, including Tim Cheung, share insider tips, submission secrets, and exciting previews of SIGGRAPH 2025!
Ghostly VFX From ‘Ghostbusters: Frozen Empire’
3 October 2024 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Film, Production
It is only right to start off October by spending time with a VFX expert behind the new “Ghostbusters: Frozen Empire” movie.
Digital Storytelling Through Medical Animation
5 September 2024 • by SIGGRAPH ConferencesConferences, Graphics, Production, Visual Effects
Digital storytelling to convey medical information messages has rapidly evolved into our world, and it also made its way into the SIGGRAPH 2024 Electronic Theater.
Bringing the Most Iconic Primates in Cinema to Life
20 June 2024 • by SIGGRAPH ConferencesACM SIGGRAPH, Production
Explore how the most iconic primates in cinematic history are brought to life through the power of VFX and other leading technological advancements.
Crafting the Enchanted Universe of ‘Puss in Boots: The Last Wish’
19 February 2024 • by SIGGRAPH ConferencesAnimation, Conferences, Production
Discover how the DreamWorks VFX team developed the fairytale elements of “Puss in Boots: The Last Wish” while maintaining the essence of the beloved character and world.











