Epic Games and ILMxLAB on ‘Reflections’

“Reflections” © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in … Continued

5 Questions with Baobab Studios on ‘Crow: The Legend’

As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind “Crow: The Legend” know a bit about storytelling. Larry Cutler (co-founder and CTO), Eric Darnell (co-founder and Chief Creative Officer), … Continued

A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!

IKEA Immerse Interior Designer © 2018 Demodern GmbH IKEA (the brick and mortar store) sets up fully furnished rooms for you to wander, complete with the rugs, coffee tables, and place settings of a real home. But, too often, what … Continued

SIGGRAPH Spotlight: Episode 17 – Independent Storytelling & Innovation

In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Production Sessions Chair Emily Hsu (associate producer, Blizzard Entertainment) sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The … Continued

Rob Bredow: ‘Everything we do is creative.’

SIGGRAPH 2018 Keynote Rob Bredow (SVP, Executive Creative Director, and Head of Industrial Light & Magic (ILM) is a long-standing industry visionary who will take the stage in August to share how media and technological innovation come together to form both … Continued

Sneak Peek: SIGGRAPH 2018 VR Theater

“The Legend of Hanuman” © 2017 Graphic India With just one year under its belt, the SIGGRAPH Computer Animation Festival’s VR Theater is still in its infancy. And yet, lucky attendees who experienced L.A.’s iteration, and who will have the chance … Continued

Research Preview: SIGGRAPH 2018 Art Papers

Image credit: “Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing”  © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018 Art Papers … Continued

Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’

photo by John Fujii © 2017 ACM SIGGRAPH Last summer, SIGGRAPH 2017 attendees were treated to a presentation as part of the Production Sessions program titled “The Making of Marvel Studios’ ‘Guardians of the Galaxy Vol. 2′”. What follows is … Continued

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