ACM SIGGRAPH Blog

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Production

A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit

A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit

The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.

SIGGRAPH Spotlight: Episode 103 – Artists, Engineers, and Generative AI in Animation Production

SIGGRAPH Spotlight: Episode 103 – Artists, Engineers, and Generative AI in Animation Production

In this episode of SIGGRAPH Spotlight, Production Sessions Subcommittee member Nathaniel Peters is joined by members of the “Dear Upstairs Neighbors” team to explore the role of generative AI in animation.

The Tech Behind the Stunning Environments of ‘Dune: Prophecy’

The Tech Behind the Stunning Environments of ‘Dune: Prophecy’

Rodeo FX used Gaussian Splat technology on “Dune: Prophecy” to create faster, more detailed previs for complex CG environments. This new workflow improved collaboration and delivered higher-quality visuals earlier in production.

SIGGRAPH Spotlight: Episode 100 – The Making of ‘Zootopia 2’

SIGGRAPH Spotlight: Episode 100 – The Making of ‘Zootopia 2’

In this episode of SIGGRAPH Spotlight, host Valerie Bernard is joined by Byron Howard, Marlon West, and Kira Lehtomaki to explore the creative and technical journey behind “Zootopia 2”. Together, the creators share how story, animation craft, and visual effects came together at Walt Disney Animation Studios to expand a beloved world while pushing performance, pipeline, and collaboration to new heights.