The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.
ACM SIGGRAPH Blog
Category
Production
Production Insights From ‘Zootopia 2’ and ‘The Lost Bus’ Ahead of SIGGRAPH 2026
10 July 2026 • by SIGGRAPH ConferencesConferences, Production
Get a behind-the-scenes preview of SIGGRAPH 2026 Production Sessions featuring “Zootopia 2” and “The Lost Bus”, including insights on animation, VFX, real-time engines, and creative collaboration.
Gaussian Splatting in Virtual Production — How We Put a Human-Sized Can Into a Childhood Bedroom
8 July 2026 • by SIGGRAPH ConferencesConferences, Production
Discover how DOSENMUTTER used Gaussian Splatting, Unreal Engine, and virtual production to transform a childhood bedroom into a giant-world film set.
SIGGRAPH Spotlight: Episode 103 – Artists, Engineers, and Generative AI in Animation Production
26 June 2026 • by SIGGRAPH ConferencesConferences, Film, Production
In this episode of SIGGRAPH Spotlight, Production Sessions Subcommittee member Nathaniel Peters is joined by members of the “Dear Upstairs Neighbors” team to explore the role of generative AI in animation.
The Tech Behind the Stunning Environments of ‘Dune: Prophecy’
16 April 2026 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
Rodeo FX used Gaussian Splat technology on “Dune: Prophecy” to create faster, more detailed previs for complex CG environments. This new workflow improved collaboration and delivered higher-quality visuals earlier in production.
Rethinking Filmmaking Education Through Generative AI
7 April 2026 • by SIGGRAPH ConferencesConferences, Education, Graphics, Production, Research, Students
Discover how educators are rethinking filmmaking education through generative AI.
SIGGRAPH Spotlight: Episode 100 – The Making of ‘Zootopia 2’
27 February 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Production, Visual Effects
In this episode of SIGGRAPH Spotlight, host Valerie Bernard is joined by Byron Howard, Marlon West, and Kira Lehtomaki to explore the creative and technical journey behind “Zootopia 2”. Together, the creators share how story, animation craft, and visual effects came together at Walt Disney Animation Studios to expand a beloved world while pushing performance, pipeline, and collaboration to new heights.
Making Scientific Discoveries Accessible to Everyone
13 October 2025 • by SIGGRAPH ConferencesConferences, Production, Simulation
At SIGGRAPH 2025, a NASA team demonstrated their process for creating large-scale data-driven media that engages with a diverse audience.
When the Future Performs Live: Real-Time Live! Cutting-Edge Demos at SIGGRAPH 2025
13 August 2025 • by SIGGRAPH ConferencesInteractive Techniques, Production, Real-Time
SIGGRAPH 2025’s Real-Time Live! returned to Vancouver with a sold-out crowd and a worldwide virtual audience, delivering 12 cutting-edge live demos that pushed the limits of interactive, high-performance graphics.
Harnessing Numeric Power for Cinematic Magic
8 August 2025 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
The Wētā FX team is soaring to new heights with James Gunn’s “Superman”. We caught up with Guy Williams, who captained the film’s VFX team.
Bringing Ambitious Ideas to Life in a Post-Apocalyptic World
10 July 2025 • by SIGGRAPH ConferencesConferences, Production
Following a captivating season two of “The Last of Us”, the DNEG VFX team is heading to SIGGRAPH 2025 to share a behind-the-scenes look at visual effects work that brought this episodic masterpiece to life.
From Concept to Production — ‘The Last of Us’ Season 2: The Horde
13 June 2025 • by SIGGRAPH ConferencesConferences, Production
Nick Epstein, VFX supervisor at Wētā FX, discusses how the stunning visuals of the show came to be ahead of the SIGGRAPH 2025 Production Session “Wētā FX Presents: ‘The Last of Us’ Season 2: The Horde”.











