‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued
Use this guide to check out 10 of SIGGRAPH 2020 participants’ most-added sessions from the virtual conference.
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
SIGGRAPH 2020 Computer Animation Festival Electronic Theater Director Munkhtsetseg Nandigjav sits down with members of her jury to discuss modern computer graphics in an all-new episode of the SIGGRAPH Spotlight podcast.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.