Transforming the Toy Industry
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
We sit down with SIGGRAPH 2021 contributor Aki Järvinen, Ph.D., to discuss his workshop “Rapid Prototyping Approach for Audio Augmented Reality User Experiences” and what inspires his work.
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
A regular TED speaker, we’ve rounded up some favorite talks from Marco Tempest as a preview of what participants can expect during next month’s keynote.
Google is taking immersive media technology to the next level, showing a practical system for light field video at SIGGRAPH 2020.