April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
Arcade Machines Environment Concept Art: courtesy of Room 8 Studio. The International Resources Committee opens 2019 exploring the state of the computer graphics (CG) industry in Eastern Europe (EE) through the expertise of three professionals from the region: Vladimir Koylazov, … Continued
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat … Continued
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing “Jurassic Park” by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it’s hard not to think back on what made last summer so special. … Continued
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued
Welcome back to SIGGRAPH Spotlight! In this episode, ACM SIGGRAPH International Resources Committee member Santiago Echeverry (professor, University of Tampa) sits down with Hernando Bahamon (animation director, Globizco Inc.; and, director, Bogota ACM SIGGRAPH Chapter) and Cristián Freire (academic coordinator … Continued
SIGGRAPH Asia Tokyo is fast approaching, Bektur Ryskeldiev from the SIGGRAPH International Resources Committee interviewed Yoichi Ochiai who provides a great insight into the culture behind computer graphics in Japan. Yoichi, who has a background in computer science, is part … Continued
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen … Continued