A recently recovered copy of UNIX V4 offers a rare glimpse into the computing environment that helped shape the foundations of computer graphics, networking, and software development.
ACM SIGGRAPH Blog
Category
Graphics
A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit
17 July 2026 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Production, Visual Effects
The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.
Xenco Medical Unveils XenVision, an AI-Driven Musculoskeletal Health Platform at SIGGRAPH 2026
15 July 2026 • by SIGGRAPH ConferencesConferences, Graphics, Sponsored Content
Learn how XenVision applies computer vision, geometric computing, and AI-powered movement analysis to support objective musculoskeletal assessment and screening.
The History of AI Cuts Through Visual Computing
14 July 2026 • by Jon PeddieConferences, Gaming, Graphics
Artificial intelligence didn’t begin with ChatGPT. Explore the history of AI, from early game logic and digital humans to ImageNet, deep learning, and the GPUs powering today’s AI revolution.
How Arm Is Bringing Neural Graphics to Mobile at SIGGRAPH 2026
10 June 2026 • by SIGGRAPH ConferencesConferences, Graphics
As mobile experiences take on the visual expectations of desktop and console games, the question is no longer whether developers can push visual quality further. It is how they can do so efficiently within real-time, battery-powered systems.
Rethinking Filmmaking Education Through Generative AI
7 April 2026 • by SIGGRAPH ConferencesConferences, Education, Graphics, Production, Research, Students
Discover how educators are rethinking filmmaking education through generative AI.
SIGGRAPH Spotlight: Episode 100 – The Making of ‘Zootopia 2’
27 February 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Production, Visual Effects
In this episode of SIGGRAPH Spotlight, host Valerie Bernard is joined by Byron Howard, Marlon West, and Kira Lehtomaki to explore the creative and technical journey behind “Zootopia 2”. Together, the creators share how story, animation craft, and visual effects came together at Walt Disney Animation Studios to expand a beloved world while pushing performance, pipeline, and collaboration to new heights.
What Started as a Pixel Pusher Became the Heart of AI
20 October 2025 • by Jon PeddieGraphics
As the industry continues to evolve, GPUs will remain a crucial component, driving innovation from gaming to data centers and beyond.
Advancing the Study of Climatology
4 February 2025 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Graphics, Research, Technical Papers
We sat down with SIGGRAPH 2024 Technical Papers contributor Jorge Alejandro Amador Herrera to discuss how his work is playing a role in advancing the study of climatology.
Digital Storytelling Through Medical Animation
5 September 2024 • by SIGGRAPH ConferencesConferences, Graphics, Production, Visual Effects
Digital storytelling to convey medical information messages has rapidly evolved into our world, and it also made its way into the SIGGRAPH 2024 Electronic Theater.
SIGGRAPH Spotlight: Episode 78 – Projecting the Future of Computer Graphics
7 June 2024 • by SIGGRAPH ConferencesConferences, Graphics
SIGGRAPH 2024 Special Projects Chair, Everardo Reyes, discusses technological advancements and the future of computer graphics with pioneers David Em and Aaron Marcus.
Embark on an Animation Excellence Journey
14 March 2024 • by SIGGRAPH ConferencesConferences, Graphics, Visual Effects
Revisit some of the trailblazing work that we have spotlighted from this prestigious animation showcase that is the Electronic Theater.











