As mobile experiences take on the visual expectations of desktop and console games, the question is no longer whether developers can push visual quality further. It is how they can do so efficiently within real-time, battery-powered systems.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
What Emerges From Noise: The Speculative Worlds of ‘Diffusion TV’
8 June 2026 • by SIGGRAPH ConferencesConferences
Learn about Diffusion TV — a SIGGRAPH 2026 Art Gallery installation that transforms a CRT television into a modified tactile entry point for understanding diffusion models.
SIGGRAPH Spotlight: Episode 102 – Spatial Storytelling: New Narrative Forms
28 May 2026 • by SIGGRAPH ConferencesConferences, Emerging Technologies
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2026 Spatial Storytelling Chair Esen K. Tütüncü is joined by Scarlett Kim, Omid Zarei, and Marco Cermusoni to explore the role of emergent technologies in narratives.
Beyond the Conference: LA-Insider Picks for SIGGRAPH 2026
21 May 2026 • by SIGGRAPH ConferencesConferences
Your guide to Los Angeles for SIGGRAPH 2026: Discover top museums, creative experiences, architecture, and must-visit food spots near LACC.
SIGGRAPH 2026 Technical Papers Awards: Best Papers, Honorable Mentions, and Test-of-Time
19 May 2026 • by SIGGRAPH ConferencesConferences, Research
Take a closer look at the SIGGRAPH 2026 Technical Papers Awards, including Best Papers, Honorable Mentions, and Test-of-Time winners shaping the future of computer graphics.
SIGGRAPH Spotlight: Episode 101 – Where Education Meets Innovation
15 May 2026 • by SIGGRAPH ConferencesConferences, Education
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2026 Education Chair Nick Jushchyshyn and SIGGRAPH 2027 Education Chair Dr. Nandhini Giri explore how SIGGRAPH connects educators, students, and institutions with industry through hands-on learning, technical sessions, and meaningful networking. They share practical ways to engage, participate, and bring valuable insights back to the classroom.
Large-Scale Photogrammetry for Cultural Heritage at St. John’s Co-Cathedral
13 May 2026 • by SIGGRAPH ConferencesConferences
Discover how a team used photogrammetry, AI, and advanced workflows to digitally preserve the tapestries of St. John’s Co-Cathedral, capturing a rare moment in cultural heritage with stunning detail and immersive potential.
Beyond Deterministic Surfaces: Uncertainty-Aware Geometry Processing
12 May 2026 • by SIGGRAPH ConferencesConferences, Research
Explore uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces (GPIS), a SIGGRAPH 2026 Technical Paper on computing with noisy, incomplete, and uncertain shapes.
Invention as a Team Sport: Lanny Smoot on Innovation, Collaboration, and SIGGRAPH
20 April 2026 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2026 Keynote Speaker Lanny Smoot shares how collaboration, curiosity, and teamwork have powered a career of groundbreaking invention and innovation.
The Tech Behind the Stunning Environments of ‘Dune: Prophecy’
16 April 2026 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
Rodeo FX used Gaussian Splat technology on “Dune: Prophecy” to create faster, more detailed previs for complex CG environments. This new workflow improved collaboration and delivered higher-quality visuals earlier in production.
Teaching Machines to Imagine: Digital Twins and the Future of Robotics
14 April 2026 • by SIGGRAPH ConferencesInteractive Techniques, Software
Explore how digital twin technology is transforming robotics through simulation-first workflows. This hands-on SIGGRAPH lab highlights how OpenUSD, NVIDIA Isaac Sim, and ROS enable the creation of high-fidelity virtual environments for training, testing, and validating AI-driven robots — bridging the gap between simulation and the real world.
Stop Motion, Southern Gothic, and Games: The Visual Language of ‘South of Midnight’
9 April 2026 • by SIGGRAPH ConferencesConferences
Go behind the scenes of “South of Midnight” with Compulsion Games as they discuss crafting a stop‑motion Southern Gothic game.











