Exploring Gender Identity in Virtual Reality With ‘She’

SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine tendencies and ultimately gain self-acceptance.

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.

SIGGRAPH Spotlight: Episode 33 – Interactive and Immersive Art

On an all-new episode of SIGGRAPH Spotlight, Andres Burbano is joined by Rachel Dickey, Sandro Kereselidze, and Marc Petz to discuss the current landscape of interactive and immersive art.

Student Volunteers: Cultivating Career and Community

© 2017 ACM SIGGRAPH Corinne Price, longtime student volunteer (SV) and SIGGRAPH enthusiast, and current leader of the SIGGRAPH 2019 Student Volunteers program, feels passionately about the opportunities given to SVs. Discover her insights on why you should apply to … Continued

My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before … Continued

Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan, Mexico, … Continued

How VR Evolved From a ‘Stagnant Technology’

Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days, … Continued