Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.

5 Questions with Amazon Engineer Leo Chan

Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat … Continued

Graffiti on the Mona Lisa: A Conversation With App Developer Yosun Chang

Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly … Continued

Creating Real-world Experiences with Magic Leap

Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was … Continued

2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays

Image from “Steerable Application-Adaptive Near-Eye Displays” Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment through the Emerging Technologies program. The … Continued

SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.

In this week’s episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director, engineering) to discuss their Immersive … Continued

Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron

SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while learning interesting facts about … Continued

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued

SIGGRAPH Spotlight: Episode 12 – Mark Billinghurst

This all-new episode of SIGGRAPH Spotlight features Mark Billinghurst, professor of virtual and augmented reality at the University of South Australia and the University of Auckland. Mark sits down with Bektur Ryskeldiev (ACM SIGGRAPH International Resources Committee member; and, Ph.D. … Continued

Regional Snapshot: Computer Graphics in Europe (Part II)

By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where … Continued