Say Goodbye to Split Ends With ADMM
Gilles Daviet shares an inside look into the SIGGRAPH 2023 Technical Paper, “Interactive Hair Simulation on the GPU Using ADMM.”
Gilles Daviet shares an inside look into the SIGGRAPH 2023 Technical Paper, “Interactive Hair Simulation on the GPU Using ADMM.”
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
Jon Peddie Research (JPR) shares data on how the CG market and industry will increase to 2% CAGR growth over the next few years.
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”