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GPU Suppliers Are Increasing While Demand May Decline
5 Jan 2021

GPU Suppliers Are Increasing While Demand May Decline

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware | 0

Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”

AI, Artificial Intelligence, GPU, Jon Peddie Research
We’re One Step Closer to Consumer-accessible Immersive Teleportation
22 Oct 2020

We’re One Step Closer to Consumer-accessible Immersive Teleportation

by SIGGRAPH Conferences | posted in: Conferences, Industry Leaders, Real-Time | 0

Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.

3D, Awards, Best in Show, Deep learning, GPU, Modeling, Pinscreen, Real-Time Live!, SIGGRAPH 2020, University of Southern California
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 Aug 2020

‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’

by SIGGRAPH Conferences | posted in: Conferences, Real-Time | 0

Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.

Eric Smolikowski, GPU, ILM, Industrial Light & Magic, Lucasfilm, Millennium Falcon: Smugglers Run, Real Time, Real-time demos, Real-Time Live!, SIGGRAPH 2020, Star Wars, Unreal Engine, Walt Disney Imagineering
Pixel-powered Polygons Boil Frogs
7 Jul 2020

Pixel-powered Polygons Boil Frogs

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware, Software | 0

Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.

Computer Graphics, GPU, Hardware, Jon Peddie Research, processors, Ray Tracing, real-time, Software
Real-time, Ray Tracing, and Level Ex
24 Mar 2020

Real-time, Ray Tracing, and Level Ex

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Real-Time, Virtual Reality | 0

Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.

Games, GPU, Level Ex, Mobile Games, Ray Marching, Ray Tracing, Real Time Live!, Real-time demos, Sam Glassenberg, SIGGRAPH 2019
Ray Tracing Will be Everywhere in 2020
8 Oct 2019

Ray Tracing Will be Everywhere in 2020

by Jon Peddie | posted in: Augmented Reality, Gaming, Graphics, Hardware, Production, Real-Time | 5

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony
Facebook Reality Labs and the Quest to Connect People
25 Apr 2019

Facebook Reality Labs and the Quest to Connect People

by SIGGRAPH Conferences | posted in: Conferences, Research, Virtual Reality | 0

Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.

CPU, Facebook, Facebook Reality Labs, GPU, Machine Learning, NVIDIA, OpenGL, Research, SIGGRAPH 2018, Technical Papers, Virtual Reality, VR
The Many Roles of the GPU
6 Nov 2018

The Many Roles of the GPU

by Jon Peddie | posted in: ACM SIGGRAPH, Hardware, Production, Real-Time | 0

The original use and development for the GPU was to accelerate 3D games and rendering.

AR, Gaming, GPU, Hardware, Jon Peddie Research, MR, Shading, VR
Computer Graphic Market Forecast
2 Oct 2018

Computer Graphic Market Forecast

by Jon Peddie | posted in: Business, Emerging Technologies, Graphics, Hardware, Software | 1

Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.

Business, CAD/CAM, Computer Graphics, GPU, Hardware, Jon Peddie Research, Software

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