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GPUs Change the Engineering Simulation Landscape
4 Oct 2022

GPUs Change the Engineering Simulation Landscape

by Jon Peddie | posted in: Research | 0

Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.

CPU, GPU, Jon Peddie Research, JPR
GPUs Are Everywhere—Why Can’t We Get Any?
7 Apr 2022

GPUs Are Everywhere—Why Can’t We Get Any?

by Jon Peddie | posted in: Business, Graphics, Hardware | 0

Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.

Computer Graphics, GPU, Jon Peddie Research, processors
What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
Our Top 10 Most-read Blogs of 2021
30 Dec 2021

Our Top 10 Most-read Blogs of 2021

by SIGGRAPH Conferences | posted in: ACM SIGGRAPH, Conferences, Industry Leaders | 0

ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!

Artificial Intelligence, Baobab Studios, Deep Fakes, GPU, List, Metaverse, Research, scientific visualization, scivis, SIGGRAPH 2021, SIGGRAPH 2022, Technical Papers, Tim Sweeney, Virtual Production, Washington DC
Silicon Valley’s Computer History Museum Aspires to Build a Better World
14 Oct 2021

Silicon Valley’s Computer History Museum Aspires to Build a Better World

by SIGGRAPH Conferences | posted in: Conferences, Graphics, Software | 0

Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.

Artificial Intelligence, Computer Graphics, Computer History Museum, Exhibits, GPU, history, Retrospective, SIGGRAPH 2021, Silicon Valley
CG market to reach $160 billion by 2024
14 Jul 2021

CG market to reach $160 billion by 2024

by Jon Peddie | posted in: Business, Data, Interactive Techniques | 0

Jon Peddie Research (JPR) shares data on how the CG market and industry will increase to 2% CAGR growth over the next few years.

Business, Computer Graphics, GPU, Industry News, Market
Mesh Shaders Release the Intrinsic Power of a GPU
6 Apr 2021

Mesh Shaders Release the Intrinsic Power of a GPU

by Jon Peddie | posted in: Conferences, Graphics, Hardware | 5

Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.

Epic Games, GPU, Jon Peddie Research, Khronos, mesh shaders, NVIDIA
GPU Suppliers Are Increasing While Demand May Decline
5 Jan 2021

GPU Suppliers Are Increasing While Demand May Decline

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware | 0

Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”

AI, Artificial Intelligence, GPU, Jon Peddie Research
We’re One Step Closer to Consumer-accessible Immersive Teleportation
22 Oct 2020

We’re One Step Closer to Consumer-accessible Immersive Teleportation

by SIGGRAPH Conferences | posted in: Conferences, Industry Leaders, Real-Time | 0

Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.

3D, Awards, Best in Show, Deep learning, GPU, Modeling, Pinscreen, Real-Time Live!, SIGGRAPH 2020, University of Southern California
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 Aug 2020

‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’

by SIGGRAPH Conferences | posted in: Conferences, Real-Time | 3

Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.

Eric Smolikowski, GPU, ILM, Industrial Light & Magic, Lucasfilm, Millennium Falcon: Smugglers Run, Real Time, Real-time demos, Real-Time Live!, SIGGRAPH 2020, Star Wars, Unreal Engine, Walt Disney Imagineering

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