Piecing Together the Puzzle Behind the Tulsa Race Massacre

Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.

Experiencing Love: Looking from the Outside, In

In celebration of Pride Month (June), creators of SIGGRAPH 2018 VR experience “Queerskins: A Love Story,” Illya Szilak and Cyril Tsiboulski, discuss the journey of developing this important interactive experience.

5 Questions with Amazon Engineer Leo Chan

Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat … Continued

The 4 Arms of Adaptive Technology

photo by Andreas Psaltis © 2018 ACM SIGGRAPH   With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to … Continued

The SIGGRAPH Garage: One Startup’s Story

Inaugural SIGGRAPH Garage exhibitor Daniele Federico, co-founder and CEO of Toolchefs, shares his experience as a startup exhibitor at the 2017 conference. The Garage will be back at SIGGRAPH 2018, highlighting new and emerging companies in the computer graphics and interactive … Continued

SIGGRAPHITTI Issue 3: Emerging Technologies, Art Papers, Production Sessions, and Industrial Light & Magic’s 40th Anniversary

Light Pattern © 2015 Daniel Temkin SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign up to receive SIGGRAPHITTI and read on for Issue … Continued

SIGGRAPH 2014 Chair Dave Shreiner’s CGW Interview!

Tell us about yourself on a personal level. I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available.  I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping … Continued

SIGGRAPH 2014 Releases Mobile App Game (SMAG)

posted in: Graphics, Mobile, Software | 3

Go big or go home! The SIGGRAPH Mobile App Game (SMAG)  is a mobile-enhanced persistent game that allows you to collect achievements throughout the SIGGRAPH 2014 Conference. Using your  iOS  or Android  mobile devices to scan QR markers using the … Continued