Skip to Main Content
ACM SIGGRAPH Blog

processors

GPUs Are Everywhere—Why Can’t We Get Any?
7 Apr 2022

GPUs Are Everywhere—Why Can’t We Get Any?

by Jon Peddie | posted in: Business, Graphics, Hardware | 0

Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.

Computer Graphics, GPU, Jon Peddie Research, processors
Pixel-powered Polygons Boil Frogs
7 Jul 2020

Pixel-powered Polygons Boil Frogs

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware, Software | 0

Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.

Computer Graphics, GPU, Hardware, Jon Peddie Research, processors, Ray Tracing, real-time, Software

About

Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

Categories

  • ACM SIGGRAPH
  • Adaptive Technology
  • Animation
  • Art
  • Augmented Reality
  • Awards
  • Business
  • Conferences
  • Data
  • Design
  • Education
  • Emerging Technologies
  • Film
  • Gaming
  • Graphics
  • Hardware
  • Industry Leaders
  • Interactive Techniques
  • Metaverse
  • Mobile
  • Production
  • Programming & Scripting
  • Real-Time
  • Research
  • Simulation
  • Software
  • Sponsored Content
  • Students
  • Technical Papers
  • Theory
  • Uncategorized
  • Virtual Reality
  • Visual Effects

Write for the blog

If you are interested in writing for our blog, please read our guest blogger guidelines and contact the ACM SIGGRAPH Content Manager. Be sure to include a short description of what you’d like to write about as well as your contact information. Contact content-manager@siggraph.org.

Tags

3D ACM SIGGRAPH Animation Art Art Gallery Artificial Intelligence Art Papers Augmented Reality Careers CG Computer Animation Festival Computer Graphics COVID-19 Digital Art Electronic Theater Emerging Technologies Game Development Games Interactive Techniques International Resources Committee podcast podcasts Production Sessions Real Time Live! Research Robotics SIGGRAPH SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH 2017 SIGGRAPH 2018 SIGGRAPH 2019 SIGGRAPH 2020 SIGGRAPH 2021 SIGGRAPH 2022 SIGGRAPH Asia SIGGRAPH Spotlight Special Effects Student Volunteers Technical Papers Vancouver VFX Virtual Reality Visual Effects VR

Disclaimer

Please note that Industry Leader posts are written by those who have been invited to share their thoughts on the ACM SIGGRAPH blog for the benefit of the community. Any views or opinions represented in this blog are personal, belong solely to the blog author and do not represent those of ACM SIGGRAPH or its parent organization, ACM.

Copyright © 2020 ACM SIGGRAPH