Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
Image courtesy of Pixar by Melanie A. Farmer An innovative crop of ACM fellows has just been announced, and among the new class is Michael Kass, whose contributions to computer optimization and simulation have made significant advances in the animated … Continued