This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
Image credit: “Incredibles 2” © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind “Incredibles 2” spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of … Continued
In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Production Sessions Chair Emily Hsu (associate producer, Blizzard Entertainment) sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The … Continued
In part two of the ACM SIGGRAPH International Resources Committee‘s (IRC) “next generation” series, Rebecca Ko (founder, Rooftop Animation) sits down with 3D artist and Brazil native Natalia Freitas (independent animator based in Vancouver) to discuss Freitas’s experience with renowned studios, … Continued
Computer-generated dinosaurs walk the Earth. Source: Universal Pictures Studios Written by Adam Bargteil, University of Maryland, Baltimore County Republished with permission of The Conversation With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the history of visual effects … Continued
Photo: “Doors,” David-Alexandre Chanel, Romain Constant: THÉORIZ Studio by Jessica Sommerville These days, students who wish to pursue a career in animation or VFX have lot of options when it comes to choosing education pathways. Universities, specialty, trade, online schools, … Continued