Starting From Scratch: Peter Canning’s Career to Date
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
Get to know Peter Canning, founder, head designer, and VP specialist at High Res, where he has pioneered the use of lighting design and pushed the technological boundaries.
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
This group of VFX artists created something never done before. Read about the team behind the featured film and SIGGRAPH 2022 Electronic Theater feature “Everything Everywhere All At Once.”
SIGGRAPH caught up with Weidi Zhang to discuss the inspiration behind her SIGGRAPH 2022 Best in Show Art Gallery installation, “RAY.”
As you look ahead on all you will accomplish in the coming year, reflect on the stories from 2022 that most grabbed our readers’ attention.
SIGGRAPH caught up with the creators of CLIPasso, an object-sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications.
Robyn Luckham and Stephen James dive into the meticulously detailed VFX work and impressive creatures that played a climactic role in the creation of “Dune.”
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
A recipient of a SIGGRAPH 2022 Technical Papers Best Paper Award, “Spelunking the Deep” Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis” introduces a new technique to work with neural implicit shape representations.
A new haptic experience uses tubes and liquid distribution to activate human senses to relax the body and mind.