Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat … Continued
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued
Image from “Bebylon Battle Royale” © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: “Democratising Mocap: Real-Time … Continued