What a Character! New Research Method Simplifies the Process of Character Animation
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
Real-Time Live! returned to the SIGGRAPH stage with just as many puns and exhilarating demos as ever before.
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.
For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault.
Can’t get enough of real-time tech? Check out this recap of the SIGGRAPH 2021 Real-Time Live! event, a fan-favorite among conference participants.
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.