‘The Batman’ VFX Team Talks Tools, Technique, Art, and Storytelling
The Wētā FX VFX team discusses the stunning work behind “The Batman,” the 19th appearance of the Caped Crusader in film.
The Wētā FX VFX team discusses the stunning work behind “The Batman,” the 19th appearance of the Caped Crusader in film.
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH sits down with 2021 VR Theater Best in Show award winner Jonathan Hagard to discuss the film “Replacements (Penggantian).”
In this episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2021 Computer Animation Festival Director Mark Elendt is joined by directors Taz Tron Delix, Kayu Leung, and Simone Giampaolo to discuss using animation to tell impactful stories.
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
A regular TED speaker, we’ve rounded up some favorite talks from Marco Tempest as a preview of what participants can expect during next month’s keynote.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.