‘Jurassic Park’ Made a Dinosaur-sized Leap Forward in Computer-generated Animation on Screen, 25 Years Ago

Computer-generated dinosaurs walk the Earth. Source: Universal Pictures Studios Written by Adam Bargteil, University of Maryland, Baltimore County Republished with permission of The Conversation With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the history of visual effects … Continued

SIGGRAPH 2018 and FlyOver Canada: Behind the Themed Entertainment Contest

The SIGGRAPH 2018 conference has teamed up with FlyOver Canada to bring the community a Themed Entertainment Contest, inviting creators to develop content specific to the FlyOver Canada Theatre System. The system supports motion, mist, and wind effects. The contest … Continued

Regional Snapshot: Computer Graphics in Europe (Part II)

By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where … Continued

My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved … Continued

Meet SIGGRAPH 2016 Keynote Speaker: Z. Nagin Cox

SIGGRAPH is honored to have NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer, Z. Nagin Cox, as our SIGGRAPH 2016 keynote speaker. Mirroring the 2016 theme of “Render the Possibilities,” Cox’s body of work and experience has no limits. … Continued

The VR Village at SIGGRAPH 2015

Image credit: Earth Encounter – Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + … Continued