Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.