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Collaborating in the Metaverse
20 Sep 2022

Collaborating in the Metaverse

by SIGGRAPH Conferences | posted in: Conferences, Metaverse | 0

Openness and collaboration are woven throughout all topics that made up Building the Open Metaverse: Part II.

3D, Amazon Web Services, Cesium, Computer Graphics, Courses, Epic Games, Interactive Techniques, Khronos, Metaverse, NVIDIA, OGC, Roblox, SIGGRAPH, SIGGRAPH 2022
What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
‘I am AI’ Seeks to Make Video Conferencing Better
12 Oct 2021

‘I am AI’ Seeks to Make Video Conferencing Better

by SIGGRAPH Conferences | posted in: Awards, Conferences, Industry Leaders, Real-Time | 0

Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.

Artificial Intelligence, Awards, Best in Show, Deep learning, NVIDIA, Real Time Live!, Real-time demos, Real-Time Live!, SIGGRAPH 2021, video conferencing, Virtual
Extra, Extra, Read All About SIGGRAPH 2021
20 Aug 2021

Extra, Extra, Read All About SIGGRAPH 2021

by SIGGRAPH Conferences | posted in: Conferences | 0

ACM SIGGRAPH Blog editors round up some of the biggest stories out of the SIGGRAPH 2021 virtual conference.

Alvy Ray Smith, News, NVIDIA, SIGGRAPH 2021, virtual conference
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 Jul 2021

Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers

by SIGGRAPH Conferences | posted in: Conferences, Industry Leaders | 0

Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.

AWS, Featured Speakers, Intel, NVIDIA, SIGGRAPH 2021, Unity
Mesh Shaders Release the Intrinsic Power of a GPU
6 Apr 2021

Mesh Shaders Release the Intrinsic Power of a GPU

by Jon Peddie | posted in: Conferences, Graphics, Hardware | 5

Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.

Epic Games, GPU, Jon Peddie Research, Khronos, mesh shaders, NVIDIA
COVID and the Need for Immersion
6 Oct 2020

COVID and the Need for Immersion

by Jon Peddie | posted in: Business, Gaming | 1

Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.

COVID-19, Epic Games, Game Design, Game Developers, Game Development, Games, NVIDIA, Quarantine, Ray Tracing, Sound
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 Jun 2020

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Real-Time | 1

On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.

Arisa Scott, Blizzard Entertainment, Eric Haines, Games, ILM, ILMxLAB, Industrial Light & Magic, Marc Olano, Mike Hardison, Mohen Leo, NVIDIA, podcast, podcasts, Ray Tracing, Real Time, Real Time Live!, real-time ray tracing, SIGGRAPH 2020, SIGGRAPH Juries, SIGGRAPH Spotlight, Unity, Unity Technologies
Folding@home: Citizen Scientists Gain Insight on COVID-19
28 May 2020

Folding@home: Citizen Scientists Gain Insight on COVID-19

by SIGGRAPH Conferences | posted in: Conferences, Research | 0

As the COVID-19 pandemic makes waves around the world, Folding@home has emerged as a leader in researching a remedy.

citizen scientists, COVID-19, F@h, Folding@home, John Fenno, NVIDIA, Sukrit Singh
Ray Tracing Will be Everywhere in 2020
8 Oct 2019

Ray Tracing Will be Everywhere in 2020

by Jon Peddie | posted in: Augmented Reality, Gaming, Graphics, Hardware, Production, Real-Time | 5

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony

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