COVID and the Need for Immersion
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
As the COVID-19 pandemic makes waves around the world, Folding@home has emerged as a leader in researching a remedy.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of Tsukuba) as he … Continued
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing “Jurassic Park” by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it’s hard not to think back on what made last summer so special. … Continued