Rodeo FX used Gaussian Splat technology on “Dune: Prophecy” to create faster, more detailed previs for complex CG environments. This new workflow improved collaboration and delivered higher-quality visuals earlier in production.
ACM SIGGRAPH Blog
Category
Film
Carved With Heart: The Craft and Storytelling Behind ‘Forevergreen’
4 March 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film
Go behind the scenes of “Forevergreen,” a SIGGRAPH 2025 Electronic Theater selection and Best Animated Short Film nominee at the 98th Academy Awards®.
SIGGRAPH Spotlight: Episode 100 – The Making of ‘Zootopia 2’
27 February 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Production, Visual Effects
In this episode of SIGGRAPH Spotlight, host Valerie Bernard is joined by Byron Howard, Marlon West, and Kira Lehtomaki to explore the creative and technical journey behind “Zootopia 2”. Together, the creators share how story, animation craft, and visual effects came together at Walt Disney Animation Studios to expand a beloved world while pushing performance, pipeline, and collaboration to new heights.
Finding Warmth in the Cold
19 February 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film
Aaron Blaise’s hand-drawn short “Snow Bear” tells a heartfelt story of loneliness, imagination, and connection set in the Arctic’s icy beauty.
It’s Time for Your Animation to Shine on a Global Stage!
26 June 2025 • by SIGGRAPH AsiaConferences, Film
Showcase your animation masterpiece at SIGGRAPH Asia 2025’s Computer Animation Festival — now open for submissions and celebrating groundbreaking storytelling in motion.
SIGGRAPH Spotlight: Episode 87 – Convergence of Art, Technology, and Nature: Part 2
19 March 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau to explore the evolving intersection of art, technology, and nature — from algorithmic and generative art to interactive systems and AI.
SIGGRAPH Spotlight: Episode 86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
26 February 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
Join SIGGRAPH Spotlight as past, present, and future Computer Animation Festival chairs, including Tim Cheung, share insider tips, submission secrets, and exciting previews of SIGGRAPH 2025!
Pushing Boundaries of Animation With Cutting-edge CGI
24 February 2025 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
“Vidalia” is a dark fantasy animated short that brings to life a unique world through advanced CGI and visual effects, emphasizing realism and immersion.
From a 2D Graphic to an Immersive Environment
24 October 2024 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
Learn how the BUCK design team took a 2D graphic promoting Airbnb’s new AirCover product and introduced it to the market in a breathtaking immersive experience.
Ghostly VFX From ‘Ghostbusters: Frozen Empire’
3 October 2024 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Film, Production
It is only right to start off October by spending time with a VFX expert behind the new “Ghostbusters: Frozen Empire” movie.
SIGGRAPH Spotlight: Episode 68 – Electronic Theater Award Winner: ‘Overwatch: Kiriko’
28 July 2023 • by SIGGRAPH ConferencesAwards, Conferences, Film
Tune in to the conversation and gain insight into the technical aspects and storytelling techniques of “Overwatch: Kiriko.”
Friendship Can Move Mountains … and Movies
20 February 2023 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
This group of VFX artists created something never done before. Read about the team behind the featured film and SIGGRAPH 2022 Electronic Theater feature “Everything Everywhere All At Once.”











