A Reflection on Academic and Industry Partnerships in Business

Graphic Recording of the SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” panel by Jason Toal The SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” session was a combined panel and roundtable discussion, and consisted of panelists ranging from researchers … Continued

25 SIGGRAPH 2018 Stories You May Have Missed

photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. …And plenty of writers were there to capture it! We hope you enjoy this roundup of … Continued

Throwback Thursday: SIGGRAPH 2018 in Videos

Still reeling from last week’s SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There’s a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during … Continued

SIGGRAPH Spotlight: Episode 15 – CG’s Next Generation with Canada’s Myriam Beauvais and Caroline Beyne (Part 1)

Pictured: Caroline Beyne (left) and Myriam Beauvais (right). For part one of the ACM SIGGRAPH International Resource Committee‘s (IRC) “next generation” series, Rebecca Ko (founder, Rooftop Animation) sits down with Myriam Beauvais (graphics programmer and intern, Ubisoft Montreal) and Caroline Beyne … Continued

Careers Start (and Grow) at SIGGRAPH

As the premier showcase of computer graphics and interactive techniques, SIGGRAPH 2016 brings together a highly-talented and multi-disciplined audience from around the globe. . Networking opportunies abound, including at social events, through Birds of a Feather sessions and on the … Continued

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year’s Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software, post-production, and more. With 60 percent … Continued