Creating the Killer Content in ‘Mortal Kombat 11’

The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.

SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse

Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational … Continued

SIGGRAPH 2019 Exclusive: Experience the Sistine Chapel in VR

Created exclusively for SIGGRAPH 2019, “Il Divino: Michelangelo’s Sistine Ceiling in VR” presents games technology as a form of art while giving viewers the chance to explore the Sistine Chapel up close.

SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East

In this episode of SIGGRAPH Spotlight, ACM SIGGRAPH International Resources Committee member Afsaneh Rafighi (computer scientist, Simba Technologies) is joined by Hasan Karimi (president, Iran Computer and Video Games Foundation). The two discuss the international games community, SIGGRAPH’s role in worldwide, … Continued

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued