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Author Archives: Jon Peddie

Ray Tracing Will be Everywhere in 2020
8 Oct 2019

Ray Tracing Will be Everywhere in 2020

by Jon Peddie | posted in: Augmented Reality, Gaming, Graphics, Hardware, Production, Real-Time | 1

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony
The CG Industry Is Still Growing
9 Jul 2019

The CG Industry Is Still Growing

by Jon Peddie | posted in: Conferences, Graphics | 0

Jon Peddie Research shares a report on the constantly changing, restless computer graphics industry and what makes it so amazing.

Computer Graphics, Jon Peddie Research, SIGGRAPH Conferences
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 Apr 2019

Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives

by Jon Peddie | posted in: Augmented Reality, Industry Leaders | 0

Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.

AR, Augmented Reality, Jack Kilby, Jon Peddie Research, William Shockley
Benchmarking Ray Tracing
8 Jan 2019

Benchmarking Ray Tracing

by Jon Peddie | posted in: Business, Graphics, Hardware, Production, Software | 1

Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued

Benchmark, Benchmarking, Jon Peddie Research, Ray Tracing, Real-time graphics
The Many Roles of the GPU
6 Nov 2018

The Many Roles of the GPU

by Jon Peddie | posted in: ACM SIGGRAPH, Hardware, Production, Real-Time | 0

The original use and development for the GPU was to accelerate 3D games and rendering.

AR, Gaming, GPU, Hardware, Jon Peddie Research, MR, Shading, VR
Computer Graphic Market Forecast
2 Oct 2018

Computer Graphic Market Forecast

by Jon Peddie | posted in: Business, Emerging Technologies, Graphics, Hardware, Software | 1

Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.

Business, CAD/CAM, Computer Graphics, GPU, Hardware, Jon Peddie Research, Software

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