SIGGRAPH 2012 Releases Packed Schedule of Production Sessions

SIGGRAPH 2012, 5-9 August at the Los Angeles Convention Center, just released an all-star line-up of production sessions that will be featured as part of its annual Computer Animation Festival, which is open to the public.   “Nowhere else in … Continued

SIGGRAPH 2011 Technical Papers Advance Preview

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The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. SIGGRAPH 2011, 7 –11 August 2011 at the Vancouver Convention Centre, will feature 82 Technical Papers, selected from among … Continued

SIGGRAPH Gaming Director Previews Content

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SIGGRAPH 2010 offers an unparalleled bounty of information related to game development in all conference programs: Courses with significant game-development content include Advanced Techniques in Real-Time Hair Rendering and Simulation; Advances in Real-Time Rendering in 3D Graphics and Games (I … Continued

‘Avatar’ Secrets Revealed at SIGGRAPH 2010

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(Chicago, IL) – SIGGRAPH 2010 features multiple Production Sessions that will reveal the secrets of “Avatar”, including stereoscopic filmmaking and visual effects. Two visual effects companies that contributed to the making of “Avatar”, New Zealand-based Weta Digital and U.S.-based Industrial … Continued

Computer Animation Festival Highlights: Beyond the Film Reels

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(Chicago, IL) – The Computer Animation Festival at SIGGRAPH 2010 offers more than just a viewing experience. In addition to film screenings, the Festival includes interactive sessions and opportunities to learn industry secrets, behind-the-scenes stories, and advice from some of … Continued

SIGGRAPH 2010 Art Gallery Provides a Feast for the Senses

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Photo credit: From SIGGRAPH 2010 Art Gallery piece titled “hanahanahana” by Yasuaki Kakehi, Keio University; Motoshi Chikamori and Kyoko Kunoh, plaplax – details below. (Chicago, IL) – From virtual bugs to wearable devices, the SIGGRAPH 2010 Art Gallery investigates the … Continued