ACM SIGGRAPH Blog
Pastel Worlds and Playtime: Pushing the Visual Language of ‘Toy Story 5’
Image credit: © Disney/Pixar When “Toy Story” debuted in 1995, it helped establish a new era for computer animation. Nearly three decades later, the franchise continues to evolve, challenging artists and technologists to explore new ways of telling stories and...
Pastel Worlds and Playtime: Pushing the Visual Language of ‘Toy Story 5’
18 July 2026 • by ACM SIGGRAPHAnimation, Conferences, Film, Visual Effects
Decades after “Toy Story” helped redefine computer animation, Pixar artists continue to push creative and technical boundaries with a stylized pastel aesthetic designed to capture the limitless imagination of childhood.
Thinking in Lines: How Abstraction Shapes Communication and Creativity
18 July 2026 • by SIGGRAPH ConferencesArt, Conferences, Design
What makes a simplification effective? The organizers of “Lines and Minds” explore visual abstraction as a cognitive mechanism, a communicative tool, and a growing challenge for computational systems.
SIGGRAPH Spotlight: Episode 106 – In Conversation With the SIGGRAPH 2026 Electronic Theater Award-Winning Directors
17 July 2026 • by SIGGRAPH ConferencesConferences
Hear the directors of SIGGRAPH 2026’s award-winning Electronic Theater films discuss storytelling, animation craft, and creative inspiration.
SIGGRAPH Spotlight: Episode 105 – Program Chairs Preview: Inside SIGGRAPH 2026
17 July 2026 • by SIGGRAPH ConferencesConferences
In this episode of SIGGRAPH Spotlight, 2026 Courses Co-Chair Nora Wixom sits down with fellow Program Chairs Adam Bargteil, Callie Holderman, Erik Brunvand, Luke Tannenbaum, and Vernelle Noel to preview the ideas, experiences, and innovations coming to SIGGRAPH 2026 in Los Angeles.
A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit
17 July 2026 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Production, Visual Effects
The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.
Animation, Evolving: Inside the SIGGRAPH 2026 Computer Animation Festival
16 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
At SIGGRAPH, animation has always been both a mirror and a catalyst — reflecting where the industry is, while nudging it forward. The SIGGRAPH 2026 Computer Animation Festival continues that tradition, bringing together work that spans animation, visual effects, real-time graphics, and scientific storytelling into one cohesive program.
Beyond Words: Bringing Grief, Connection, and Shadow to Life Through Animation
15 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
Creative Seeds’ “Beyond Words” transforms grief and connection into powerful visual metaphors, blending expressive storytelling, effects-driven characters, and custom production tools to explore emotions that often defy language.
Xenco Medical Unveils XenVision, an AI-Driven Musculoskeletal Health Platform at SIGGRAPH 2026
15 July 2026 • by SIGGRAPH ConferencesConferences, Graphics, Sponsored Content
Learn how XenVision applies computer vision, geometric computing, and AI-powered movement analysis to support objective musculoskeletal assessment and screening.
The History of AI Cuts Through Visual Computing
14 July 2026 • by Jon PeddieConferences, Gaming, Graphics
Artificial intelligence didn’t begin with ChatGPT. Explore the history of AI, from early game logic and digital humans to ImageNet, deep learning, and the GPUs powering today’s AI revolution.
Production Insights From ‘Zootopia 2’ and ‘The Lost Bus’ Ahead of SIGGRAPH 2026
10 July 2026 • by SIGGRAPH ConferencesConferences, Production
Get a behind-the-scenes preview of SIGGRAPH 2026 Production Sessions featuring “Zootopia 2” and “The Lost Bus”, including insights on animation, VFX, real-time engines, and creative collaboration.
Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization
8 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
From George Lucas-era previs to today’s real-time workflows, Adam Holmes explores how previsualization is helping filmmakers balance creative freedom, production demands, and rapidly evolving technology.
Gaussian Splatting in Virtual Production — How We Put a Human-Sized Can Into a Childhood Bedroom
8 July 2026 • by SIGGRAPH ConferencesConferences, Production
Discover how DOSENMUTTER used Gaussian Splatting, Unreal Engine, and virtual production to transform a childhood bedroom into a giant-world film set.
Your Next Creative Advantage Is Compute
7 July 2026 • by SIGGRAPH ConferencesConferences
Discover how AI media leaders use scalable AI infrastructure, faster training, and lower inference costs to render, create, and ship at scale.











