SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology

In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.

Teaching Culturally Relevant STEAM Concepts through XR

Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.

Honoring History Through Immersive Technology in ‘The Book of Distance’

Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.