Skip to Main Content
  • ACM SIGGRAPH
  • SIGGRAPH 2023
  • SIGGRAPH Asia 2023
ACM SIGGRAPH Blog

Virtual Reality

Proud to Render: LGBTQ+ Voices in the Computer Graphics Community
28 Jun 2023

Proud to Render: LGBTQ+ Voices in the Computer Graphics Community

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Virtual Reality | 0

Let’s raise our voices, celebrate our differences, and revel in the beauty of LGBTQ+ stories in this joyous and inclusive Pride Month celebration!

LGBTQ+, pride, Pride Month, Virtual Reality
Light as a Feather: An Altered Human Somatic Experience
14 Jun 2023

Light as a Feather: An Altered Human Somatic Experience

by SIGGRAPH Conferences | posted in: Adaptive Technology, Conferences, Emerging Technologies, Virtual Reality | 0

Feel in control of the human somatic experience with this behind the scenes look at the SIGGRAPH 2023 Emerging Technologies selection “SomatoShift.”

accessibility, Adaptive Technology, Avatar, Computer Graphics, Emerging Technologies, Interactive Techniques, Takeru Hashimoto, Virtual Reality
The Extraordinary Is Ordinary in This VR Wonderland
8 Jun 2023

The Extraordinary Is Ordinary in This VR Wonderland

by SIGGRAPH Conferences | posted in: Conferences, Virtual Reality | 0

Follow the White Rabbit and learn more about the SIGGRAPH 2023 Immersive Pavilion selection, “Alice in Gravityland.”

Alice in Gravityland, Chang-Min Chen, Chiao-Ju Chang, Computer Graphics, Immersive Pavilion, Interactive Techniques, Luca E. Taglialatela, Mike (Yen-Yang) Chen, Neng-Hao (Jones) Yu, Shih-Yu (Leo) Ma, Shu-Wen Chen, SIGGRAPH 2023, Tsung-Min Lin, Virtual Reality, VR, Yi-Han Chang, Zih-Huei Yang
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023

SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Graphics | 0

How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?

cem yuksel, Gaming, rasterization, Ray Tracing, SIGGRAPH Spotlight, Video Games, Virtual Reality
May the ‘Fourth’ Be With You
3 May 2023

May the ‘Fourth’ Be With You

by SIGGRAPH Conferences | posted in: Conferences, Real-Time, Virtual Reality | 0

In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.

Computer Graphics, ILM, ILMxLAB, Jeff Light, Ray Tracing, Real Time Live!, Star Wars, Virtual Reality
What’s More Real Than Real? The Metaverse!
5 Apr 2023

What’s More Real Than Real? The Metaverse!

by SIGGRAPH Conferences | posted in: Conferences, Metaverse | 0

Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.

AR, Augmented Reality, Computer Graphics, Haptics, Interactive Techniques, meta reality labs, Metaverse, SIGGRAPH Frontiers, Virtual Reality, VR
Living Fearlessly in Computer Graphics
17 Jan 2023

Living Fearlessly in Computer Graphics

by Rylee Duvall | posted in: Conferences, Virtual Reality | 0

Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.

ACM SIGGRAPH, AI, Artificial Intelligence, career profile, Computer Graphics, Interactive Techniques, Michael Running Wolf, SIGGRAPH, Virtual Reality, VR
‘Immerse’ Yourself in Healthcare
15 Dec 2022

‘Immerse’ Yourself in Healthcare

by SIGGRAPH Conferences | posted in: Conferences, Emerging Technologies, Virtual Reality | 0

This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.

Educator's Forum, healthcare, immersive, Virtual Reality, WalkinVR, yale university
Twinkle, Twinkle, Little ‘Star-Stuff’
11 Nov 2022

Twinkle, Twinkle, Little ‘Star-Stuff’

by SIGGRAPH Conferences | posted in: Conferences, Virtual Reality | 0

Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.

Computer Graphics, Constellation, immersive, Immersive Pavilion, Interactive Techniques, SIGGRAPH, SIGGRAPH 2022, Virtual Reality, VR
Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse
9 Nov 2022

Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse

by SIGGRAPH Conferences | posted in: Conferences | 0

Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.

ACM SIGGRAPH, Computer Graphics, Interactive Techniques, SIGGRAPH, Virtual Reality, VR

Posts navigation

1 2 3 4 … 13 »

About

Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

Categories

  • ACM SIGGRAPH
  • Adaptive Technology
  • Animation
  • Art
  • Augmented Reality
  • Awards
  • Business
  • Conferences
  • Data
  • Design
  • Education
  • Emerging Technologies
  • Film
  • Gaming
  • Graphics
  • Hardware
  • Industry Leaders
  • Interactive Techniques
  • Metaverse
  • Mobile
  • Production
  • Programming & Scripting
  • Real-Time
  • Research
  • Simulation
  • Software
  • Sponsored Content
  • Students
  • Technical Papers
  • Theory
  • Uncategorized
  • Virtual Reality
  • Visual Effects

Write for the blog

If you are interested in writing for our blog, please read our guest blogger guidelines and contact the ACM SIGGRAPH Content Manager. Be sure to include a short description of what you’d like to write about as well as your contact information. Contact content-manager@siggraph.org.

Tags

3D ACM SIGGRAPH Animation Art Art Gallery Artificial Intelligence Art Papers Augmented Reality Careers CG Computer Animation Festival Computer Graphics Digital Art Electronic Theater Emerging Technologies Game Development Games Immersive Pavilion Interactive Techniques podcast podcasts Production Sessions Real Time Live! Research Robotics SIGGRAPH SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH 2017 SIGGRAPH 2018 SIGGRAPH 2019 SIGGRAPH 2020 SIGGRAPH 2021 SIGGRAPH 2022 SIGGRAPH 2023 SIGGRAPH Asia SIGGRAPH Spotlight Special Effects Student Volunteers Technical Papers Vancouver VFX Virtual Reality Visual Effects VR

Disclaimer

Please note that Industry Leader posts are written by those who have been invited to share their thoughts on the ACM SIGGRAPH blog for the benefit of the community. Any views or opinions represented in this blog are personal, belong solely to the blog author and do not represent those of ACM SIGGRAPH or its parent organization, ACM.

Copyright © 2020 ACM SIGGRAPH