Living Fearlessly in Computer Graphics
Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.
Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.
This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
In this episode of SIGGRAPH Spotlight, VR Theater Director Yangos Hadjiyannis sits down with Félix Lajeunesse and Paul Raphaël, co-founders of Felix & Paul Studios, to discuss innovation in VR.