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GPUs Are Everywhere—Why Can’t We Get Any?
7 Apr 2022

GPUs Are Everywhere—Why Can’t We Get Any?

by Jon Peddie | posted in: Business, Graphics, Hardware | 0

Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.

Computer Graphics, GPU, Jon Peddie Research, processors
What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
How Center-of-gravity Can Change Flavor Perception
1 Jul 2021

How Center-of-gravity Can Change Flavor Perception

by SIGGRAPH Conferences | posted in: Conferences, Emerging Technologies, Hardware | 2

From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.

Emerging Technologies, Hardware, Python, Raspberry Pi, SIGGRAPH 2021, Technology, The University of Tokyo
Mesh Shaders Release the Intrinsic Power of a GPU
6 Apr 2021

Mesh Shaders Release the Intrinsic Power of a GPU

by Jon Peddie | posted in: Conferences, Graphics, Hardware | 5

Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.

Epic Games, GPU, Jon Peddie Research, Khronos, mesh shaders, NVIDIA
GPU Suppliers Are Increasing While Demand May Decline
5 Jan 2021

GPU Suppliers Are Increasing While Demand May Decline

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware | 0

Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”

AI, Artificial Intelligence, GPU, Jon Peddie Research
Pixel-powered Polygons Boil Frogs
7 Jul 2020

Pixel-powered Polygons Boil Frogs

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware, Software | 0

Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.

Computer Graphics, GPU, Hardware, Jon Peddie Research, processors, Ray Tracing, real-time, Software
Makelab: Manufacturing 3D-printed PPE for COVID-19
7 May 2020

Makelab: Manufacturing 3D-printed PPE for COVID-19

by SIGGRAPH Conferences | posted in: Business, Design, Emerging Technologies, Hardware, Software | 0

Christina Perla, co-founder and CEO of Makelab, explains how the company has pivoted to 3D print PPE for essential workers fighting COVID-19 and what others can do to help.

3D printing, Christina Perla, COVID-19, Makelab, New York City, personal protective equipment, PPE, production, Supply Chain, Women in 3D Printing
Ray Tracing Will be Everywhere in 2020
8 Oct 2019

Ray Tracing Will be Everywhere in 2020

by Jon Peddie | posted in: Augmented Reality, Gaming, Graphics, Hardware, Production, Real-Time | 5

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony
25 Stories You Might Have Missed From SIGGRAPH 2019
8 Aug 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

by SIGGRAPH Conferences | posted in: Animation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects | 1

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

Augmented Reality, Computer Animation Festival, Disney, GauGAN, Los Angeles, Los Angeles Convention Center, Marvel Studios, NASA, Netflix, News, NVIDIA, Pixar Animation Studios, Purl, Research, SIGGRAPH 2019, Spatial Computing, Technical Papers, Victoria Alonso, Virtual Reality
Using Technology to Relieve Stress
16 Apr 2019

Using Technology to Relieve Stress

by SIGGRAPH Conferences | posted in: Animation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality | 0

April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!

Mobile App, National Stress Awareness Month, Technology, Virtual Reality, VR, wearable technology

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