The SIGGRAPH 2026 Games Summit is a must-attend destination for game developers coming to LA this July, but it’s only the beginning. From real-time rendering and AI-powered workflows to immersive experiences and production insights from some of gaming’s biggest studios, here’s how to build a games-focused path through the week.
ACM SIGGRAPH Blog
Category
Gaming
The History of AI Cuts Through Visual Computing
14 July 2026 • by Jon PeddieConferences, Gaming, Graphics
Artificial intelligence didn’t begin with ChatGPT. Explore the history of AI, from early game logic and digital humans to ImageNet, deep learning, and the GPUs powering today’s AI revolution.
Creative Freedom vs. Production Reality: Adam Holmes on the Future of Previsualization
8 July 2026 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
From George Lucas-era previs to today’s real-time workflows, Adam Holmes explores how previsualization is helping filmmakers balance creative freedom, production demands, and rapidly evolving technology.
Building Novel Game Controllers for Classic Arcade Games
23 June 2025 • by SIGGRAPH ConferencesConferences, Gaming
Imagine playing some of your favorite classic arcade games, such as Street Fighter, Donkey Kong, and Super Mario, on a controller you built yourself!
But What About 4D Games?
12 June 2025 • by SIGGRAPH ConferencesConferences, Gaming
Have you ever wondered about exploring a 4D world? But the fourth dimension is not time, its an actual fourth of dimension space.
Webinar: The Evolution of Esports
12 July 2023 • by SIGGRAPH ConferencesConferences, Gaming
Watch this on-demand recording of a recent SIGGRAPH Now webinar hosted by SIGGRAPH 2023 Games Focus Area Chair Josef Spjut in conversation with Ben Watson.
Proud to Render: LGBTQ+ Voices in the Computer Graphics Community
28 June 2023 • by SIGGRAPH ConferencesConferences, Gaming, Virtual Reality
Let’s raise our voices, celebrate our differences, and revel in the beauty of LGBTQ+ stories in this joyous and inclusive Pride Month celebration!
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
‘Rosita’s Cocina’ App Cooks Up Community
16 June 2022 • by SIGGRAPH ConferencesConferences, Gaming
“Rosita’s Cocina” creators Charles Reitcheck and Estela Antunez discuss the app’s development and share how food brings people together and tells rich stories of its own.
The 2nd Global Digital Skills Championships Begins!
9 June 2022 • by ACM SIGGRAPHACM SIGGRAPH, Gaming
The second Global Digital Skills Championships (GDSC 2022), hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter, is underway.
The Many Lives of Matthew Ball
28 April 2022 • by SIGGRAPH ConferencesBusiness, Gaming, Industry Leaders, Interactive Techniques, Research
One of the most authoritative voices on big media business and the metaverse, Matthew Ball shares his story of how he got where he is today.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.











