Skip to Main Content
  • ACM SIGGRAPH
  • SIGGRAPH 2023
  • SIGGRAPH Asia 2023
ACM SIGGRAPH Blog

Gaming

Webinar: The Evolution of Esports
12 Jul 2023

Webinar: The Evolution of Esports

by SIGGRAPH Conferences | posted in: Conferences, Gaming | 0

Watch this on-demand recording of a recent SIGGRAPH Now webinar hosted by SIGGRAPH 2023 Games Focus Area Chair Josef Spjut in conversation with Ben Watson.

Ben Watson, Computer Graphics, esports, Gaming, Josef Spjut, SIGGRAPH 2023
Proud to Render: LGBTQ+ Voices in the Computer Graphics Community
28 Jun 2023

Proud to Render: LGBTQ+ Voices in the Computer Graphics Community

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Virtual Reality | 0

Let’s raise our voices, celebrate our differences, and revel in the beauty of LGBTQ+ stories in this joyous and inclusive Pride Month celebration!

LGBTQ+, pride, Pride Month, Virtual Reality
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023

SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Graphics | 0

How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?

cem yuksel, Gaming, rasterization, Ray Tracing, SIGGRAPH Spotlight, Video Games, Virtual Reality
‘Rosita’s Cocina’ App Cooks Up Community
16 Jun 2022

‘Rosita’s Cocina’ App Cooks Up Community

by SIGGRAPH Conferences | posted in: Conferences, Gaming | 0

“Rosita’s Cocina” creators Charles Reitcheck and Estela Antunez discuss the app’s development and share how food brings people together and tells rich stories of its own.

App Development, Appy Hour, Charles Reitcheck, Estela Antunez, Games, Gaming, Mobile App, Rosita's Cocina, University of Idaho
The 2nd Global Digital Skills Championships Begins!
9 Jun 2022

The 2nd Global Digital Skills Championships Begins!

by ACM SIGGRAPH | posted in: ACM SIGGRAPH, Gaming | 0

The second Global Digital Skills Championships (GDSC 2022), hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter, is underway.

ACM SIGGRAPH, ACM SIGGRAPH Chapters, GDSC, GDSC 2022, Global Digital Skills Championships, IADGE, International Alliance for Digital Game Education, Shanghai ACM SIGGRAPH Chapter
The Many Lives of Matthew Ball
28 Apr 2022

The Many Lives of Matthew Ball

by SIGGRAPH Conferences | posted in: Business, Gaming, Industry Leaders, Interactive Techniques, Research | 0

One of the most authoritative voices on big media business and the metaverse, Matthew Ball shares his story of how he got where he is today.

Amazon, Amazon Studios, author, Canada, Career, Careers, Epyllion, Fortnite, Gaming, Matthew Ball, Metaverse, outdoor, Vancouver, Virtual
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 Mar 2022

Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Graphics | 0

A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.

Animation, Cloth Simulation, Computer Graphics, EA, Electronic Arts, Engineer, Engineering, Game Development, Games, Madden NFL 21, SIGGRAPH 2021
SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse
31 Dec 2021

SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse

by SIGGRAPH Conferences | posted in: Business, Conferences, Gaming, Graphics, Software, Virtual Reality | 0

Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.

Birds of a Feather, Business, Cesium, Computer Graphics, Epic Games, Games, Metaverse, Open Source, podcast, podcasts, SIGGRAPH 2021, SIGGRAPH 2022, SIGGRAPH Spotlight
6 Holiday Gift Ideas for 2021
21 Dec 2021

6 Holiday Gift Ideas for 2021

by SIGGRAPH Conferences | posted in: Conferences, Education, Gaming | 0

The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A

Apple, Education, Gaming, gift guide, handheld gaming devices, headphones, Holiday, location-based gaming, Music, Nintendo, Nintendo Switch, robots, SIGGRAPH 2021, SIGGRAPH 2022, Technology, Toy, Toys
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 Sep 2021

How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Research | 0

Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.

Artificial Intelligence, Computer Graphics, Game Research, Games, Research, SIGGRAPH 2021, Technical Papers

Posts navigation

1 2 3 4 … 9 »

About

Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

Categories

  • ACM SIGGRAPH
  • Adaptive Technology
  • Animation
  • Art
  • Augmented Reality
  • Awards
  • Business
  • Conferences
  • Data
  • Design
  • Education
  • Emerging Technologies
  • Film
  • Gaming
  • Graphics
  • Hardware
  • Industry Leaders
  • Interactive Techniques
  • Metaverse
  • Mobile
  • Production
  • Programming & Scripting
  • Real-Time
  • Research
  • Simulation
  • Software
  • Sponsored Content
  • Students
  • Technical Papers
  • Theory
  • Uncategorized
  • Virtual Reality
  • Visual Effects

Write for the blog

If you are interested in writing for our blog, please read our guest blogger guidelines and contact the ACM SIGGRAPH Content Manager. Be sure to include a short description of what you’d like to write about as well as your contact information. Contact content-manager@siggraph.org.

Tags

3D ACM SIGGRAPH Animation Art Art Gallery Artificial Intelligence Art Papers Augmented Reality Careers CG Computer Animation Festival Computer Graphics Digital Art Electronic Theater Emerging Technologies Game Development Games Immersive Pavilion Interactive Techniques podcast podcasts Production Sessions Real Time Live! Research Robotics SIGGRAPH SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH 2017 SIGGRAPH 2018 SIGGRAPH 2019 SIGGRAPH 2020 SIGGRAPH 2021 SIGGRAPH 2022 SIGGRAPH 2023 SIGGRAPH Asia SIGGRAPH Spotlight Special Effects Student Volunteers Technical Papers Vancouver VFX Virtual Reality Visual Effects VR

Disclaimer

Please note that Industry Leader posts are written by those who have been invited to share their thoughts on the ACM SIGGRAPH blog for the benefit of the community. Any views or opinions represented in this blog are personal, belong solely to the blog author and do not represent those of ACM SIGGRAPH or its parent organization, ACM.

Copyright © 2020 ACM SIGGRAPH