Pixels in the Metaverse
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
On Wednesday, 22 June, participate in a SIGGRAPH Now webinar featuring the team behind SIGGRAPH 2022 Immersive Pavilion project “Mixed Reality Collaboration for Complementary Working Styles.”
SIGGRAPH 2021 Talks selection “Beeing — Nature Inspired VR Journey” is a prototype virtual reality experience that aims to convey why nature must be preserved.
Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.