In this episode of SIGGRAPH Spotlight, host Valerie Bernard is joined by Byron Howard, Marlon West, and Kira Lehtomaki to explore the creative and technical journey behind “Zootopia 2”. Together, the creators share how story, animation craft, and visual effects came together at Walt Disney Animation Studios to expand a beloved world while pushing performance, pipeline, and collaboration to new heights.
ACM SIGGRAPH Blog
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podcast
SIGGRAPH Spotlight: Episode 98 – Break In With Your Demo Reel
14 January 2026 • by Alicia TranConferences
In this episode of SIGGRAPH Spotlight, experts share practical tips for crafting an early career demo reel that stands out and gets noticed by studios and recruiters.
SIGGRAPH Spotlight: Episode 97 – Cracking the Code: How SIGGRAPH Evaluates Submissions
15 December 2025 • by Alicia TranConferences
Get insider tips, common pitfalls, and behind-the-scenes insights into crafting a standout SIGGRAPH submission in this expert-packed episode of SIGGRAPH Spotlight.
SIGGRAPH Spotlight: Episode 96 – Live From SIGGRAPH 2025 – Impact of SIGGRAPH at All Career Stages
31 October 2025 • by SIGGRAPH ConferencesConferences
Join Kevin McNulty, Steve Granados Lopez, and Kat Shattuck as they share how student chapters, mentorship, and collaboration fuel creativity year-round.
SIGGRAPH Spotlight: Episode 95 – Technical Deep Dive: Papers, Workshops, and Impact
17 October 2025 • by SIGGRAPH ConferencesConferences, Research
Listen in for a preview and discussion of the emerging technical topics in computer graphics and ahead at SIGGRAPH 2026.
SIGGRAPH Spotlight: Episode 89 – Crafting SIGGRAPH 2025’s Animated Stories
14 July 2025 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders, Interactive Techniques
Go behind the scenes with SIGGRAPH 2025 filmmakers in a special SIGGRAPH Spotlight episode hosted by Marina Antunes. Hear the creative stories behind three standout Computer Animation Festival Electronic Theater selections.
SIGGRAPH Spotlight: Episode 88 – In Conversation With Women of SIGGRAPH Conversations
28 March 2025 • by SIGGRAPH ConferencesConferences, Industry Leaders
In this special Women’s History Month episode of SIGGRAPH Spotlight, we welcome Kalina Borkiewicz, Eveline Falcão, and Dawn Fidrick from the Women of SIGGRAPH Conversations (WOSC). They share insights on the impact of women in the SIGGRAPH community, the role of mentorship, and how WOSC has shaped their careers. Tune in for an inspiring discussion on advocacy and empowerment in the industry!
SIGGRAPH Spotlight: Episode 87 – Convergence of Art, Technology, and Nature: Part 2
19 March 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau to explore the evolving intersection of art, technology, and nature — from algorithmic and generative art to interactive systems and AI.
SIGGRAPH Spotlight: Episode 86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
26 February 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
Join SIGGRAPH Spotlight as past, present, and future Computer Animation Festival chairs, including Tim Cheung, share insider tips, submission secrets, and exciting previews of SIGGRAPH 2025!
SIGGRAPH Spotlight: Episode 85 – Convergence of Art, Technology, and Nature
10 January 2025 • by SIGGRAPH ConferencesArt, Conferences
Francesca Franco, Ernest Edmonds, and Matthew Attard discuss how generative art can bridge the gap between the natural world and digital technology.
SIGGRAPH Spotlight: Episode 83 –Live From SIGGRAPH: Art, Science, and Tech Transform Industries and the Human Experience
23 October 2024 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2025 Conference Chair Ginger Alford and her committee members chat about the impact of discoveries made at SIGGRAPH.
SIGGRAPH Spotlight: Episode 82 – Live From SIGGRAPH 2024: Interactive Media Outside the Screen
30 August 2024 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2024 Labs contributors discuss the use of hardware to shift perception of how interactive media functions and lives outside the screen.











