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What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
How Center-of-gravity Can Change Flavor Perception
1 Jul 2021

How Center-of-gravity Can Change Flavor Perception

by SIGGRAPH Conferences | posted in: Conferences, Emerging Technologies, Hardware | 2

From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.

Emerging Technologies, Hardware, Python, Raspberry Pi, SIGGRAPH 2021, Technology, The University of Tokyo
ConeTilt and the Future of VR Hardware
22 Dec 2020

ConeTilt and the Future of VR Hardware

by SIGGRAPH Conferences | posted in: Conferences, Research, Technical Papers | 0

Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.

Carnegie Mellon University, ConeTilt, Displays, Hardware, Occlusion, Research, SIGGRAPH 2020, SIGGRAPH 2021, Technical Papers, Technion, Virtual Reality, VR
Pixel-powered Polygons Boil Frogs
7 Jul 2020

Pixel-powered Polygons Boil Frogs

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware, Software | 0

Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.

Computer Graphics, GPU, Hardware, Jon Peddie Research, processors, Ray Tracing, real-time, Software
The Many Roles of the GPU
6 Nov 2018

The Many Roles of the GPU

by Jon Peddie | posted in: ACM SIGGRAPH, Hardware, Production, Real-Time | 0

The original use and development for the GPU was to accelerate 3D games and rendering.

AR, Gaming, GPU, Hardware, Jon Peddie Research, MR, Shading, VR
Computer Graphic Market Forecast
2 Oct 2018

Computer Graphic Market Forecast

by Jon Peddie | posted in: Business, Emerging Technologies, Graphics, Hardware, Software | 1

Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.

Business, CAD/CAM, Computer Graphics, GPU, Hardware, Jon Peddie Research, Software

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