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ACM SIGGRAPH Blog
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Unity
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
Honoring History Through Immersive Technology in ‘The Book of Distance’
18 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Virtual Reality
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
Top 10 SIGGRAPH Stories of 2019
2 January 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.
What a Character! New Research Method Simplifies the Process of Character Animation
29 September 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Real-Time
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
How Real-time Empowers Content Creators Everywhere
21 August 2020 • by Sylvio DrouinConferences, Sponsored Content
Unity Technologies previews its SIGGRAPH 2020 participation, which reflects the real-time revolution and the ways Unity is empowering content creation for more creators than ever.
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
Real-Time Live! Stuns at SIGGRAPH 2019
1 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
VR Experience Contributes to Environmental ‘Buzz’
26 April 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
SIGGRAPH 2021 Talks selection “Beeing — Nature Inspired VR Journey” is a prototype virtual reality experience that aims to convey why nature must be preserved.
‘Story-Go-Round’: Embracing Ambiguity by Integrating Art and Design
21 July 2020 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Design, Education, Students
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
The Future of Human-Robot Communication
3 March 2020 • by SIGGRAPH ConferencesConferences, Programming & Scripting, Research, Simulation, Virtual Reality
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.