What’s More Real Than Real? The Metaverse!
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.
On Wednesday, 22 June, participate in a SIGGRAPH Now webinar featuring the team behind SIGGRAPH 2022 Immersive Pavilion project “Mixed Reality Collaboration for Complementary Working Styles.”
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.