SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab

Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.

Teaching Culturally Relevant STEAM Concepts through XR

Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.

Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018

Image: AutoFocals: Gaze-Contingent Eyeglasses for Presbyopes, courtesy Nitish Padmanaban, Robert Konrad, and Gordon Wetzstein, Stanford University   An exciting change to SIGGRAPH 2018 is reflective of a larger shift taking place in the industry: the rapid development of virtual and augmented … Continued

Behind the Mask: Exploring the Origins of the Transformation Mask

The SIGGRAPH 2018 Art Gallery will fuse technology and art to bridge the gap between the past and the future. The theme for this year’s gallery is “Origins,” which aims to articulate myth and technology, science and art, the deep past, … Continued

SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga

SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued

Regional Snapshot: Computer Graphics in Europe (Part II)

By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where … Continued