XR is going mainstream, and AWE’s Builders Nexus 2025 is your ultimate hub to create, scale, and thrive in this transformative tech revolution!
ACM SIGGRAPH Blog
Tag
XR
Haptics for Healing
20 May 2025 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Interactive Techniques, Virtual Reality
Discover how the SIGGRAPH 2024 project EmBelt uses haptic feedback and VR to simulate body image anxiety and eating disorders.
The Philosophy of GaussMR’s Key Components
7 January 2025 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Virtual Reality
Capable of processing millions of Gaussians, it’s time to grab your notebooks and enjoy this deep dive into the work of SIGGRAPH 2024 contributor Daiki Taniguchi.
XRWeld: Using XR to Improve Welding Education
29 October 2024 • by SIGGRAPH ConferencesConferences
Discover how extended reality (XR) is modernizing training and education in the welding industry.
VR Experience Contributes to Environmental ‘Buzz’
26 April 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
SIGGRAPH 2021 Talks selection “Beeing — Nature Inspired VR Journey” is a prototype virtual reality experience that aims to convey why nature must be preserved.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Virtual Teaching Resources: A Year In Review
12 January 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Conferences, Education
The ACM SIGGRAPH Education Committee offers virtual teaching resources that became stand-outs for computer graphics education in 2020.