ACM SIGGRAPH Blog

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Ray Tracing

Can GPU AI-enhanced Games Be Trusted?

Can GPU AI-enhanced Games Be Trusted?

AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?

Revisiting Past Programming… ACM SIGGRAPH YouTube Highlights

Revisiting Past Programming… ACM SIGGRAPH YouTube Highlights

If taking time for yourself to learn something new contributes positively to your mental health, we’re here with a roundup the most popular educational sessions on the ACM SIGGRAPH YouTube channel.

SIGGRAPH Spotlight: Episode 38 – Game On

SIGGRAPH Spotlight: Episode 38 – Game On

Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.