Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
The ACM SIGGRAPH Education Committee offers virtual teaching resources that became stand-outs for computer graphics education in 2020.
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
Once again, the ACM SIGGRAPH Blog editors reflect on a year of stories with a roundup of 2020’s “most read” news from the site.
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
The ACM SIGGRAPH Professional and Student Chapters Committee recaps SIGGRAPH 2020 chapter activities in anticipation of the upcoming event in Asia.
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.