The Professional We Want to Be: Reflecting on Professional Development Activities for ACM SIGGRAPH, Part 1
Becoming the professional we want to be means knowing what we want to do, who we want to be, and bridging the gap in between.
Becoming the professional we want to be means knowing what we want to do, who we want to be, and bridging the gap in between.
SIGGRAPH 2023 VR Theater Best in Show award recipient Fanni Fazakas discusses the lessons and takeaways viewers can experience in her project, “Missing 10 Hours VR.”
The second Global Digital Skills Championships (GDSC 2022), hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter, is underway.
A recap of the Women of SIGGRAPH Conversations and ACM SIGGRAPH History Committee’s March 2021 webinar featuring five women who have been instrumental in the development of computer graphics and who are blazing new trails as the industry evolves.
Look back on how ACM SIGGRAPH chapters around the world stayed connected through live and virtual events in 2020.
Once again, the ACM SIGGRAPH Blog editors reflect on a year of stories with a roundup of 2020’s “most read” news from the site.
London ACM SIGGRAPH recaps 2020 efforts to build and enhance its community during an unprecedented year.
ACM SIGGRAPH President Jessica Hodgins shares updates and insight about the virtual SIGGRAPH 2020.
ACM SIGGRAPH President Jessica Hodgins shares a message for the computer graphics and interactive techniques community amid the COVID-19 global pandemic.
We share our top three SIGGRAPH University course recordings and top three most-streamed SIGGRAPH Spotlight podcast episodes.