Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria

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The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.

Regional Snapshot: Computer Graphics in Eastern Europe

posted in: ACM SIGGRAPH, Graphics | 0

Arcade Machines Environment Concept Art: courtesy of Room 8 Studio. The International Resources Committee opens 2019 exploring the state of the computer graphics (CG) industry in Eastern Europe (EE) through the expertise of three professionals from the region: Vladimir Koylazov, … Continued

SIGGRAPH Spotlight: Episode 21 – CG in Latin America

Welcome back to SIGGRAPH Spotlight! In this episode, ACM SIGGRAPH International Resources Committee member Santiago Echeverry (professor, University of Tampa) sits down with Hernando Bahamon (animation director, Globizco Inc.; and, director, Bogota ACM SIGGRAPH Chapter) and Cristián Freire (academic coordinator … Continued

Computer Graphics in Japan: An Interview With Yoichi Ochiai

SIGGRAPH Asia Tokyo is fast approaching, Bektur Ryskeldiev from the SIGGRAPH International Resources Committee interviewed Yoichi Ochiai who provides a great insight into the culture behind computer graphics in Japan. Yoichi, who has a background in computer science, is part … Continued

Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron

SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while learning interesting facts about … Continued

SIGGRAPH Spotlight: Episode 16 – CG’s Next Generation with Canada’s Natalia Freitas (Part 2)

In part two of the ACM SIGGRAPH International Resources Committee‘s (IRC) “next generation” series, Rebecca Ko (founder, Rooftop Animation) sits down with 3D artist and Brazil native Natalia Freitas (independent animator based in Vancouver) to discuss Freitas’s experience with renowned studios, … Continued

‘Jurassic Park’ Made a Dinosaur-sized Leap Forward in Computer-generated Animation on Screen, 25 Years Ago

Computer-generated dinosaurs walk the Earth. Source: Universal Pictures Studios Written by Adam Bargteil, University of Maryland, Baltimore County Republished with permission of The Conversation With 25 years of hindsight, “Jurassic Park” marks a pivotal point in the history of visual effects … Continued