What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
Image from “Bebylon Battle Royale” © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: “Democratising Mocap: Real-Time … Continued
“Reflections” © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in … Continued
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, … Continued
This Q&A is part of a series where we sat down with innovative makers across disciplines to both celebrate the launch of the conference’s brand-new Making program and to highlight the impressive work of the making community. Making @ SIGGRAPH … Continued
SIGGRAPHITTI is the newsletter for the SIGGRAPH Conference and includes in-depth news, information, sneak peeks and previews of what you’ll find at SIGGRAPH 2015, a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques. Sign up to … Continued