Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued
Image from “Bebylon Battle Royale” © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: “Democratising Mocap: Real-Time … Continued
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. …And plenty of writers were there to capture it! We hope you enjoy this roundup of … Continued
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a project … Continued