Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
ACM SIGGRAPH Blog
Category
Production
A Look at the Emmy-nominated VFX of Netflix’s ‘The Umbrella Academy’
4 October 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
“The Umbrella Academy” VFX supervisors discuss the Emmys, highlights from the show’s first season, and what fans can expect from season two.
SIGGRAPH Spotlight: Episode 29 – International Collaboration With Blur Studio’s Chris Bedrosian
27 September 2019 • by ACM SIGGRAPHACM SIGGRAPH, Graphics, Production, Visual Effects
Chris Bedrosian, senior CG supervisor at Blur Studio, joins us on the podcast to talk VFX and his team’s work on Netflix’s “Love, Death & Robots.”
Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors
20 September 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
Ahead of the 2019 Emmy Awards, catch our exclusive interview with panelists from the SIGGRAPH 2019 Production Session “For the Throne – The Making of ‘Game of Thrones’: Season 8.”
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Experiencing Love: Looking from the Outside, In
30 May 2019 • by SIGGRAPH ConferencesConferences, Production, Virtual Reality
In celebration of Pride Month (June), creators of SIGGRAPH 2018 VR experience “Queerskins: A Love Story,” Illya Szilak and Cyril Tsiboulski, discuss the journey of developing this important interactive experience.
5 Things You Might Not Know About SIGGRAPH 2019 Keynote Speaker Victoria Alonso
29 May 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production
SIGGRAPH 2019 Keynote Speaker Victoria Alonso is a real-life superhero. Discover five fun facts that demonstrate how she thrives.
How Ubisoft Re-created Notre Dame for ‘Assassin’s Creed Unity’
2 May 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Gaming, Production
Originally published on Ubiblog in 2014, we’ve resurrected an interview with Caroline Miousse in which she recaps how the team re-created Paris’ Notre Dame.
Meet the Juror: Darin Grant
30 April 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Visual Effects
We’re bringing the SIGGRAPH 2019 juries to you starting with Darin Grant of Animal Logic.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
SIGGRAPH Now: ‘Ralph Breaks the Internet’
26 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”
350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’
12 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...