The Professional We Want to Be: Reflecting on Professional Development Activities for ACM SIGGRAPH, Part 1
Becoming the professional we want to be means knowing what we want to do, who we want to be, and bridging the gap in between.
Becoming the professional we want to be means knowing what we want to do, who we want to be, and bridging the gap in between.
Join us as we celebrate Volunteer Recognition Month with an exclusive interview featuring three of SIGGRAPH’s dedicated volunteers: Gracie Arenas Strittmatter, Kristy Pron, and Mikki Rose.
We invite you to take a look at the past 50 years of computer graphics and interactive techniques at SIGGRAPH 2023!
Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.
SIGGRAPH 2022 Student Volunteer Program Chair Diana Arellano sits down with Technical Art Manager Mila Feijóo and Production Supervisor Dení C. Gloria to discuss leadership as Latina women in the computer graphics industry. Tune in to part two of this … Continued
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.