Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
ACM SIGGRAPH Blog
Category
Research
Environmental Modeling Research With Sören Pirk
7 June 2022 • by SIGGRAPH ConferencesConferences, Research
Longtime SIGGRAPH contributor and participant Sören Pirk, senior research scientist at Adobe, shares his conference stories and research interests, which include visual computing, machine learning, and environmental modeling.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
The Many Lives of Matthew Ball
28 April 2022 • by SIGGRAPH ConferencesBusiness, Gaming, Industry Leaders, Interactive Techniques, Research
One of the most authoritative voices on big media business and the metaverse, Matthew Ball shares his story of how he got where he is today.
Upcoming Webinar: ‘Building the Metaverse’ on 27 April
22 April 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Research, Virtual Reality
Join SIGGRAPH 2022 next Wednesday, 27 April, for a webinar on the metaverse featuring leading voices, Cathy Hackl (Futures Intelligence Group) and Dan Burgar (Frontier Collective).
‘A Means to Speak’: Capturing Acoustic Information Through Real-time MRI
25 March 2022 • by SIGGRAPH ConferencesConferences, Research
Hear from University of California, Merced’s Laxmi Pandey and Ahmed Sabbir Arif on their SIGGRAPH 2021 Posters research and how it contributes to accessible communication.
A Conversation on Curating: ARTECHOUSE’s ‘Life of a Neuron’
28 February 2022 • by SIGGRAPH ConferencesArt, Data, Design, Graphics, Interactive Techniques, Research
Spend your day walking through a neuron. Learn more about ARTECHOUSE’s “Life of a Neuron” exhibit, and become immersed in the mystery of the human brain.
SIGGRAPH Spotlight: Episode 52 – Emotions in VR
18 February 2022 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.
The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation
15 February 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Ruimin Lyu’s research studied brush stroke movement in a quantitative way while providing a new idea of artistic creation.
Where Does Your Research Fit?
20 January 2022 • by SIGGRAPH ConferencesConferences, Research
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
From Neural Volumes to Volumetric Primitives
13 December 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.