Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
ACM SIGGRAPH Blog
Category
Research
The Search for Realism in Holographic Displays
21 October 2021 • by SIGGRAPH ConferencesEmerging Technologies, Research, Students
SIGGRAPH sits down with Aaron Demolder, a research engineer and doctorate candidate, to discuss his first place-winning research on holographic displays.
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 September 2021 • by SIGGRAPH ConferencesConferences, Gaming, Research
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
‘TeraFoils’ Research Advances Design and Fabrication of Holograms
3 August 2021 • by SIGGRAPH ConferencesConferences, Design, Graphics, Research
Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”
‘Bad Mother / Good Mother’: An Audiovisual Performance Exploring Motherhood and the Workplace
27 July 2021 • by SIGGRAPH ConferencesArt, Conferences, Research
“Bad Mother / Good Mother” is an audiovisual performance about motherhood, the workplace, and invisible work.
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
Painted in a Good Light: Method Makes Any Still-life Painting Dynamic
14 April 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Research, Students
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
AI Avatars, Virtual Assistants, and Deepfakes: A Real-Time Look
28 January 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.
Fluid, Feminine, and Ecological Data Visualization
6 January 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Research
Discover the science and method behind student thesis project “Tsuga Convictio”, a 2020 selection of the IEEE VIS Arts Program.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.