Ray Tracing Will be Everywhere in 2020
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing “Jurassic Park” by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it’s hard not to think back on what made last summer so special. … Continued
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen … Continued
The original use and development for the GPU was to accelerate 3D games and rendering.