ACM SIGGRAPH Blog

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Real-Time

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism

On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.

Ray Tracing Will be Everywhere in 2020

Ray Tracing Will be Everywhere in 2020

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Celebrating 40+ Years of Coding Human Expressions

Celebrating 40+ Years of Coding Human Expressions

This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.

25 Stories You Might Have Missed From SIGGRAPH 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

ICYMI: Major Moments From SIGGRAPH 2018

ICYMI: Major Moments From SIGGRAPH 2018

Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...