Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
ACM SIGGRAPH Blog
Category
Real-Time
The Journey to Real-Time Live! at SIGGRAPH
18 February 2020 • by Marc OlanoConferences, Real-Time
SIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Using AI to Generate Images, the GauGAN Journey
29 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
Celebrating 40+ Years of Coding Human Expressions
27 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Interactive Techniques, Real-Time
This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Real-Time Live! Stuns at SIGGRAPH 2019
1 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
A recap of the stunning, interactive presentations during the SIGGRAPH 2019 Real-Time Live! session.
Physics Forests: Using Machine Learning for Real-time Fluid Simulation
4 April 2019 • by SIGGRAPH ConferencesConferences, Real-Time
What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
ICYMI: Major Moments From SIGGRAPH 2018
1 February 2019 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...
Answer the Call: SIGGRAPH 2019 Submissions
15 November 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Graphics, Interactive Techniques, Real-Time, Research, Students
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen...











