Yongkwan Kim shares how 3D drawing will take the oldest form of human expression and communication to the next level with “Feather: 3D Sketchbook.”
ACM SIGGRAPH Blog
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Appy Hour
‘Rosita’s Cocina’ App Cooks Up Community
16 June 2022 • by SIGGRAPH ConferencesConferences, Gaming
“Rosita’s Cocina” creators Charles Reitcheck and Estela Antunez discuss the app’s development and share how food brings people together and tells rich stories of its own.
Real-Time Live! Audience Choice Award Winner Talks One-woman Projects, Interactive Storytelling, and Corgis
10 September 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Turn Drawings Into AR With Sur.faced.io
15 January 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
Visualizing Pollution? There’s an App for That
1 October 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Mobile
Developers Paulina Escalante Campbell and Natalia Garcia Torres share the story behind and impact of their AR app, “Aire,” presented at SIGGRAPH 2019.
Graffiti on the Mona Lisa: A Conversation With App Developer Yosun Chang
15 January 2019 • by SIGGRAPH ConferencesAugmented Reality, Mobile
Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly approaching, we reminisced about...
Appy Hour: 4 Creations You Don’t Want to Miss
10 July 2018 • by SIGGRAPH ConferencesConferences, Mobile
Image: “MaseSTrO: Mobile-Style Transfer Orchestration Using Adaptive Neural Networks” © 2018 Hasso Plattner Institue for Digital Engineering gGmbH, Digital Masterpieces GmbH The SIGGRAPH 2018 Appy Hour line-up is one that you shouldn’t pass up. Appy Hour...
SIGGRAPH Spotlight: Episode 3 – Appy Hour
28 July 2017 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Mobile
The latest episode of the SIGGRAPH Spotlight podcast features a discussion between SIGGRAPH 2017 Mobile Chair Akshay Agarwal and two Appy Hour contributors: Nelson Chu (Independent Developer) of "Expresii Watercolor" and Masood Kamandy (Pasadena City College) of...
Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross
26 January 2017 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies, Research, Virtual Reality, Visual Effects
Mashhuda Glencross is the General Submissions Chair for SIGGRAPH 2017. We recently sat down with her to discuss General Submissions — what they are and where they fit into overall programming at the annual SIGGRAPH conference. The General Submissions deadline for Los...
Meet Appy Hour Chair Akshay Agarwal
16 December 2016 • by SIGGRAPH ConferencesConferences, Mobile
Akshay Agarwal is the Mobile Chair for SIGGRAPH 2017. Here, he shares his thoughts on the role of mobile at the 2017 conference, which will place 30 July–3 August 2017 in Los Angeles, CA. SIGGRAPH: Tell us a little about yourself. Akshay Agarwal (AA): I have been...