ICYMI: Major Moments From SIGGRAPH 2018

by | 1 February 2019 | ACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality

Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing “Jurassic Park” by Jim Hagarty © 2018 ACM SIGGRAPH

As we get ready for SIGGRAPH 2019, it’s hard not to think back on what made last summer so special. Read on for some of our favorite moments — and even some updates that have been shared since!

Celebrating Generations

From honoring 50 years of VR alongside Ivan Sutherland and a 25th-anniversary screening of “Jurassic Park” to the first-ever ACM SIGGRAPH Academy awards and a very special then-versus-now “Incredibles” session, last summer was truly a merging of past and future.

Disney Debuts First VR Experience, “Cycles”

One of the top experiences to visit in the Immersive Pavilion, “Cycles” was stand-out hit at last year’s conference. With Sundance happening this week in Utah, the studio has taken the opportunity to announce its future plans for VR.

Turing GPU

Last summer, NVIDIA introduced its Turing GPU architecture alongside its first Turing-based products: the Quadro RTX 8000, 6000, and 5000 GPUs, and Quadro RTX Server. Watch a special presentation from CEO Jensen Huang, then catch up with the latest hardware updates out of CES 2019.

The Best of Real-Time Graphics

From the SIGGRAPH 2018 award-winning mocap using iPhone X to the epic Star Wars “Reflections” demo, 2018’s Real-Time Live! is an experience worth revisiting.


What would SIGGRAPH even be without all of you?! Press play on the video below to hear some of the SIGGRAPH stories our ACM SIGGRAPH SCOOP team captured in Vancouver.

Want to see your work featured at the next SIGGRAPH conference in Los Angeles? Submit to an open program today!

Related Posts

SIGGRAPH Spotlight: Episode 77 – Synesthetic Connections, Real-Time, and Immersive Experiences

SIGGRAPH Spotlight: Episode 77 – Synesthetic Connections, Real-Time, and Immersive Experiences

SIGGRAPH 2024 Courses Chair Ruth West chats with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hays, about synesthetic connections between real-time audio and graphics within games.