25 Stories You Might Have Missed From SIGGRAPH 2019
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
In celebration of Pride Month (June), creators of SIGGRAPH 2018 VR experience “Queerskins: A Love Story,” Illya Szilak and Cyril Tsiboulski, discuss the journey of developing this important interactive experience.
SIGGRAPH 2019 Keynote Speaker Victoria Alonso is a real-life superhero. Discover five fun facts that demonstrate how she thrives.
Originally published on Ubiblog in 2014, we’ve resurrected an interview with Caroline Miousse in which she recaps how the team re-created Paris’ Notre Dame.
We’re bringing the SIGGRAPH 2019 juries to you starting with Darin Grant of Animal Logic.
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”
Image credit: “Incredibles 2” © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind “Incredibles 2” spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of … Continued
“Purl,” SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a … Continued
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued